using UnityEngine;
using Voodoo.Sauce.Internal.CrossPromo.Models;

namespace Voodoo.Sauce.Internal.CrossPromo.Mobile
{
	internal static class MobileCrossPromoWrapper
	{
		public static bool IsAppInstalled(GameToPromote game)
		{
			if (!Debug.isDebugBuild)
			{
				_ = Application.isEditor;
			}
			return false;
		}
	}
}
